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Video Games Shouldn't Let You Lose
People Have Already Removed The Censor Blur From The Sims 4 -- And The Results Are Horrifying
How Super Mario Party Caused My Divorce -- And Why That's Okay
@lynnesbian theres also the wonderful recent one where they sent a guy who knew nothing about the game to fan fest for FFXIV, and then he went to the dev q&a and just kept asking them about ERP for some reason whilst implying everyone in cosplay had a mental problem
@norikawa what the fuck
@lynnesbian Kotaku is a source of Quality Journalism and definitely isn't irreparably tainted from Gawker
Super Mario Bros. for the NES is a simple game. Objects are represented by crude masses of pixels that barely look like what they're meant to depict. The physics engine is basic and unrealistic. The music is composed of catchy beeps and boops.
But despite the simplicity, Mario has something that many modern games are lacking -- Freedom of will.
In Mario, you can choose to run to the left, or to the right. But the game won't let you run TOO far to the left -- a programming limitation that would be rectified with the game's sequel. You can jump on a "Goomba", you can jump over it, you can even run into it and die. And that's something that's lacking from today's AAA games -- impactful choices that change how the game's story progresses.
@lynnesbian not even mario 3?
@lynnesbian hon you're gonna love undertale
@email@example.com's anti-chud pro-skub instance for funtimes