# orderedItems[].object.content
@brettm yeah, when i release this one, i'll make it a smaller file.

i should also release a smaller version of the original... i'll get around to that at some point

# orderedItems[].object.contentMap.en
@brettm yeah, when i release this one, i'll make it a smaller file.

i should also release a smaller version of the original... i'll get around to that at some point

# orderedItems[].object.content
i'm sorry to say that that's the best han solo impression i've got

# orderedItems[].object.contentMap.en
i'm sorry to say that that's the best han solo impression i've got

# orderedItems[].object.content
okay since so many people liked my star wars edit, i'm considering making an edit of episode 5. if i do finish it, it'll take a lot of time (on the order of months), so don't expect it any time soon.

here's the first major joke i've decided on. the editing's a bit rough at this stage.

if anyone has clips of behind the scenes stuff for episode 5 (on-set interviews, shots of the sets, "making of"-type things, etc.), i'd appreciate links! even if it's in VHS quality. i already have the SP FX documentary.

#swle

# orderedItems[].object.contentMap.en
okay since so many people liked my star wars edit, i'm considering making an edit of episode 5. if i do finish it, it'll take a lot of time (on the order of months), so don't expect it any time soon.

here's the first major joke i've decided on. the editing's a bit rough at this stage.

if anyone has clips of behind the scenes stuff for episode 5 (on-set interviews, shots of the sets, "making of"-type things, etc.), i'd appreciate links! even if it's in VHS quality. i already have the SP FX documentary.

#swle

# orderedItems[].object.attachment[].name
han solo lands at cloud city, but lando isn't there. he decides to leave and flies off. lando comes out and calls out his name, then he flies back. 

# orderedItems[].object.content
@artemist as in you thought they were in the original movie? that's great, omg

# orderedItems[].object.contentMap.en
@artemist as in you thought they were in the original movie? that's great, omg

# orderedItems[].object.content
i edited this entire fucking thing without using proxy clips. i've just enabled them on another project and holy shit the difference it makes is enormous. i suffered so much for no reason

#swle

# orderedItems[].object.contentMap.en
i edited this entire fucking thing without using proxy clips. i've just enabled them on another project and holy shit the difference it makes is enormous. i suffered so much for no reason

#swle

# orderedItems[].object.content
@ada not at the cartoon punching sounds when they knock out the storm troopers? haha

# orderedItems[].object.contentMap.en
@ada not at the cartoon punching sounds when they knock out the storm troopers? haha

# orderedItems[].object.summary
being sentimental/sappy about contributing to open source

# orderedItems[].object.content
i have a really proud memory of when i implemented a 50% speed improvement for a hex converter crate. i wrote my own ARM 64 bit SIMD version of the logic and opened a PR. then i had a conversation with one of the devs where they reviewed my code and gave suggestions, i worked with them, then they merged it.

the dev was some random bloke in china and i'm some random woman in australia. we know nothing about each other and will likely never meet again. but for a brief moment we were working together, united by the desire to make good software and release it for free for the masses. the actual conversion logic i wrote is less than 50 lines of code, but the impact it will have is so much bigger than that suggests.

everyone who runs faster-hex on an aarch64 machine will get better performance now, thanks to me. i've made this permanent mark on a (tiny, sure) part of the commons. i'm not special, anyone with the requisite knowledge could have done it, but i did it. people ten years from now can run git blame and see my name next to my code. people ten years from now will be able to convert ASCII to hex on their macbooks fifty percent faster than they could have otherwise. isn't that so cool?

https://github.com/nervosnetwork/faste r-hex/pull/56

# orderedItems[].object.contentMap.en
i have a really proud memory of when i implemented a 50% speed improvement for a hex converter crate. i wrote my own ARM 64 bit SIMD version of the logic and opened a PR. then i had a conversation with one of the devs where they reviewed my code and gave suggestions, i worked with them, then they merged it.

the dev was some random bloke in china and i'm some random woman in australia. we know nothing about each other and will likely never meet again. but for a brief moment we were working together, united by the desire to make good software and release it for free for the masses. the actual conversion logic i wrote is less than 50 lines of code, but the impact it will have is so much bigger than that suggests.

everyone who runs faster-hex on an aarch64 machine will get better performance now, thanks to me. i've made this permanent mark on a (tiny, sure) part of the commons. i'm not special, anyone with the requisite knowledge could have done it, but i did it. people ten years from now can run git blame and see my name next to my code. people ten years from now will be able to convert ASCII to hex on their macbooks fifty percent faster than they could have otherwise. isn't that so cool?

https://github.com/nervosnetwork/faste r-hex/pull/56

# orderedItems[].object.content
@NafiTheBear i kind of do? it's encoded in the program itself. unfortunately there's not a simple list of "this block becomes that block" because there's a bunch of logic involved -- e.g. you can't just convert minecraft:oak_log to game:log_oak or something. you have to read the minecraft properties to find axis: y, and then convert it to game:log-placed-oak-ud (as in "up-down").

i can walk you through the file(s) responsible for the conversion if you'd like. most of it lives here, in block.rs.

if you want to discuss this further on discord or matrix or whatever, send me a DM with your contact info and we can chat about it 👍

# orderedItems[].object.contentMap.en
@NafiTheBear i kind of do? it's encoded in the program itself. unfortunately there's not a simple list of "this block becomes that block" because there's a bunch of logic involved -- e.g. you can't just convert minecraft:oak_log to game:log_oak or something. you have to read the minecraft properties to find axis: y, and then convert it to game:log-placed-oak-ud (as in "up-down").

i can walk you through the file(s) responsible for the conversion if you'd like. most of it lives here, in block.rs.

if you want to discuss this further on discord or matrix or whatever, send me a DM with your contact info and we can chat about it 👍

# orderedItems[].object.content
@knutaf that's genius

# orderedItems[].object.contentMap.en
@knutaf that's genius

# orderedItems[].object.content
@pixx i know i know, but it really is the best option i could get working for this 😭

# orderedItems[].object.contentMap.en
@pixx i know i know, but it really is the best option i could get working for this 😭

# orderedItems[].object.content
🎉 it worked 🎉

i have successfully built a GTK4 windows rust app in linux CI using wine, msys2, and sheer force of will

both windows and linux users can now download my silly minecraft schematic to vintage story converter: https://vintage-schematics-ebbbbb.gitl ab.io/downloads.html

# orderedItems[].object.contentMap.en
🎉 it worked 🎉

i have successfully built a GTK4 windows rust app in linux CI using wine, msys2, and sheer force of will

both windows and linux users can now download my silly minecraft schematic to vintage story converter: https://vintage-schematics-ebbbbb.gitl ab.io/downloads.html

# orderedItems[].object.content
i am currently building software with what future scholars will call "Cruel and Unusual Compilation". i have spent hours trying to get this to work. come on, rustc on bash on cygwin on wine on linux on docker on gitlab CI, don't fail me now 🤞

# orderedItems[].object.contentMap.en
i am currently building software with what future scholars will call "Cruel and Unusual Compilation". i have spent hours trying to get this to work. come on, rustc on bash on cygwin on wine on linux on docker on gitlab CI, don't fail me now 🤞

# orderedItems[].object.content
programmers: how do you like your zeroes?

(danish speakers please forgive me for misusing your precious vowel)

# orderedItems[].object.contentMap.en
programmers: how do you like your zeroes?

(danish speakers please forgive me for misusing your precious vowel)

# orderedItems[].object.oneOf[].name
slashed the other way: [imagine a backwards Ø]

# orderedItems[].object.oneOf[].name
some mysterious fifth thing/i don't care/not a programmer/bald/show results

# orderedItems[].object.content
@spacekatia counterpoint: i like metric and i like the JEDEC units so they both get the same category

# orderedItems[].object.contentMap.en
@spacekatia counterpoint: i like metric and i like the JEDEC units so they both get the same category

# orderedItems[].object.content
welcome! welcome to london heathrow airport. you have chosen -- or have been chosen -- to relocate to one of our most expensive remaining urban centres

# orderedItems[].object.contentMap.en
welcome! welcome to london heathrow airport. you have chosen -- or have been chosen -- to relocate to one of our most expensive remaining urban centres